![]() Of course even if you’re playing alone there’s nothing to stop you from doing this mode and using two G-Cons at the same time, a very cool feature (if rather taxing on the ol’ noggin trying to multi-task – you’ll have a whole new respect for Chow Yun Fat’s mad skills in all those dual-pistol wielding John Woo movies). One of the best features of Time Crisis 2 is the co-op multiplayer, or double gun mode as it’s called. It’s not quite up there with the original game but frankly what is: “Be my guest and let me enter tain you!” The story stuff is just as cheesy and ridiculous: camp, cackling villains and silent, strong-type heroes all over the place. After you shoot him enough times he casually hops into an airborne helicopter and fires a minigun at you from there. On a moving train, the boss picks up an enormous missile off the floor and swings it at you. The bosses are pretty cool too, especially the second level. ![]() Mechanics aside, the main game plays like an action film at quadruple speed – exploding vans, shattering glass, somersaulting boats, and that’s just the first level. Outside of the main arcade mode, Time Crisis 2 features a surprisingly in-depth training/challenge mode that teaches you how to exploit these mechanics to good effect. Sadistic perhaps, but it’s the best way to start a combo which you can then chain by shooting other enemies without delay. It’s a positive change which makes shooting that much more satisfying. Instead of one-shot-they-disappear enemies, Time Crisis 2 encourages you to shoot enemies multiple times once they’re dead and into their flailing death animations. Unlike the original, in which the key to scoring is the clock, the sequel is much more concerned with how you dispatch of the game’s enemies. Otherwise Time Crisis 2 builds on the original, packing a greater punch in a slightly shorter game, and adding greater depth to the experience of unleashing bullets and reloading like a madman. The premise however, in which you take cover to reload and dodge bullets, remains the same. What better way to kick off a series of posts on lightgun games than by covering a classic like Time Crisis 2? This game is excellent – just as much a blast as I remembered in the arcade. I enjoyed my time with the original Time Crisis recently on PS1 but the sequel takes things to the next level. Right now the list of potentials consists of Vampire Night, Virtua Cop: Elite Edition, Time Crisis 3, Crisis Zone, Gunfighter II: Revenge of Jesse James and the Point Blank games on PS1. After those two games I’m utterly flexible, so if you have any suggestions/recommendations please drop a comment below. (It is a lot more versatile, but that’s besides the point.) So, I hope you enjoy what will be a regular series, with upcoming posts on Dino Stalker and Guncom 2, aka Death Crimson XO, both for PS2. ![]() ![]() Arcades are all too rare and the Wiimote, lovely as it is, is not as satisfying to handle as the G-Con controllers. But the PS2’s G-Con 2 and its PS1 predecessor, the G-Con 45, have seriously rekindled my passion for this genre. I’ve always enjoyed the lightgun genre – be that at my local arcade with the House of the Dead games and Time Crisis series, or on the Wii with (more) House of the Dead and Ghost Squad. Apologies for being slow to bring out a new post, I’ve had work and stuffs but here I am and here we go: lightgun games.
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